GHOST OF TSUSHIMA: SUCKER PUNCH tries to justify its price policy on PS5
Barely one year after launching on PlayStation 4, Ghost of Tsushima will assault the PS5 in a Director's Cut version to tariff policy for the least tarabiscutty. And if a few questions could still subsist on the relevance of a new cash flow, an interview with Sucker Punch Pontes published at our colleagues Depress Start Australia completes their plans.
Payrol crossing
To take advantage of the haptic returns or 3D audio promised to the announcement of this revised and corrected version, it will therefore be necessary to return to the Caisse, a choice which raises many questions against other titles of the same magnitude, which offer free the passage from one generation to another, even if you have to pay for an extension of the in-game content. In a communication and equilibrism exercise that we imagine cleverly repeated, the artistic director Jason Connell starts:
It is important that people know that these new features are really specific to PS5, we have not imagined them as simple hardware updates: they are completely wrapped in the expansion of Ikishima, as connected one to one to the other. That's why we did not consider them separately: we wanted they can express themselves in concert.
This is said, and the developers of Assassin's Creed Valhalla, Final Fantasy VII Remake and others to discover that the free update of one version to another and its free haptic features do not seem to have been the subject of the same care as those of Ghost of Tsushima Director's Cut. Well.
Recall that if Ghost of Tsushima Director's Cut will arrive on PS4 and PS5 on August 20, the owners of the original will be able to buy the extension alone for 19.99 euros, or go to the full version on PS5 for 29.99 euros. Those who crack for the Director's Cut edition on PS4 but would eventually migrate on PS5 will have to pay 9.99 euros.
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