For Honor Update 2.29.1 Patnotics
Update 2.29.1 is there for for honor , and here is the complete list of changes and corrections added to this patch.
The last update for Honor was Patch 2.29.0. And it contained a new character. The new hero was kyoshin, which comes from the legendary samurai. Well, it looks like further adjustments have been made at the character.
This is because Ubisoft has published the update 2.29.1 today. The main purpose of today's patch is to balance kyoshin. Some buffs were made, although some Nerfs were adapted for the character.
Anyway, the update is still available for PC, PS4 and Xbox ONE today. The estimated downtime is only 45 minutes. The patch size is only 13.9 MB on all platforms.
You can read the full patch notes below.
for Honor Update 2.29.1 Patnotics
Improvements
FIGHTER Kyoshin · Kaze posture can now be activated at 200 ms after recovery (previously 266 ms for lights and 366 in heavy). · Attacks are now associated with 200 ms with finishers (previously 266 ms of lights and 366 of heavy) · Aoarashi now moves 2 meters forward, instead of 1 · Aoarashi Follow-Up can now be exchanged with the destination · Tengukaze is now more difficult to avoid · Fujin cuts cost now 3 stamina (previously 6) · Hakaze now causes 8 damage (previously 12) · Kagerou now causes 4 bleeding damage over 4 seconds (previously 3 damage over 4 seconds) · Sajin-Arashis Miss Recovery now takes 600 ms (previously 800 ms) · Hakaze now has 100 ms watchwriting vulnerability (previously 0 ms) · The Mujouzaze trajectory has been adjusted to properly meet external destinations · A problem has been resolved in which follow-ups were too difficult to use when players blocked several attacks with kaze posture
Troubleshooting
MAP The shard · [BUG FIX] A problem has been resolved, which led that the introductory kinematics for attackers fails wrong.
If you want to know more about this patch, visit the official Ubisoft forums. For Honor is now available for PC, PS4 and Xbox One.
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