The exit of Immortal Diablo delayed until the first half of 2022

The exit of the Immortal Diablo Mobile Action RPG has been delayed from its original "Calendar 2021" in the first half of 2022 by Blizzard. Based on the comments of the recent alpha test closed and other regional tests, the development team seeks to make major changes to the PVP and PVE experience.

The main improvement PVE is the addition of cooperative raids in the "HELLAQUARY" system. Although the Helliquary system previously allowed a single player to face boss fights, new raids are designed for eight players. In addition, minor adjustments have been made to Rift Bounty and Challenge systems. Several premiums will now be awarded for the same area, and higher challenges will be more rewarding by offering exclusive upgrade equipment.

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PVP side, Blizzard aims to improve both Battleground and Cycle of Strife game modes. Battleground has been introduced in the alpha closed as an 8V8 experience. The mode will be improved through its matchmaking, its balance and even more to provide more engaging experience with players. The Cycle of Strife mode, which allows guild to fight for the first place of "immortals", also undergoes optimization adjustments to make the content more accessible.

Finally, Blizzard adds support for the controller, as well as the improvement of the upgrade system. The paragon levels, which allow a player to increase the power of a character after reaching the maximum level, will now offer the possibility of dealing with higher difficulties for a better booty. In addition, the weekly XP ceiling, which has been set up to discourage to play a "hours per hour unhealthy", will now be replaced by a "global ceiling" to welcome players who seek to catch up , to play less often, or reach the cap.

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