Jens' Dream MMO: Wow meets New World meets Diablo

Jens is again in the MMO fever thanks to New World and reveals how his wish-online role-playing game would look like.

In July, I played the Closed Beta of New World with great enthusiasm. Which strengths and weaknesses have shown, you read in our preview. This taster course in the new project from Amazon Game Studios has triggered something in me: anticipation of the finished game and the general desire for MMOs. I have always liked that. Between 2006 and 2009, I spent almost my entire leisure in the World of Warcraft. Later, I've also looked in Guild Wars 2, The Elder Scrolls Online, Final Fantasy XIV and Star Wars: The Old Republic, but none of them could shackle me as much as WoW once did.

There I stood on 3 August this year. The BetaServer from New World were offline and I felt a certain empty in me. Damn! I thought. Now I have to wait for the release. But I want to play a MMO now! What do I do? I needed something to bridge the waiting time on New World. So I landed again with the good old World of Warcraft - not the current version called Shadowlands, but The Burning Crusade Classic. I am currently watching my brother and have a lot of fun, despite some old problems (long running paths, cursed low drop rates of quest items). And while I decimated again the rapist, lion and zebra population of the Brachland, the thought came to me, Hey, it would actually have a MMO that is like Wow, but more modern. Best with a pinch New World. And maybe something of Diablo. And playing others. So I'm now sitting here and explain how the online role-playing game of my dreams looks like.

Diversity, please!

World of Warcraft has set standards. For years, all other MMOs have oriented to the Blizzard Hit - as accessible to him and how harmoniously his game world. But no game I have moved is in the aspects that are important to me, at least not in all. Therefore, in my dream online role-playing game, a lot of WOW DNA would stuck, starting with the big diversity. Exceptionally, this term is not meant that people of all ethnic groups, sexual orientations and gender identities are mapped (we finally talk about a fantasy world in comiclook), but the offer of different races as well as classes.

People, Dwarfs, Night Elves, Gnome, Orcs, Undead, Trolls and Tauren - Already at Vanilla times, World of Warcraft has offered a wide range of playable peoples. With the first add-on The Burning Crusade Draenei and Blood Elves were added, later followed by Wandge, Goblins and Pandars. My wish MMO would have to offer similar variety. In most other online role-playing games, the playable races are similar to me. Sure, in The Elder Scrolls online, I can also play as a SAI, eleven and even Argonier as well as Khajiit, but except for the two latter, all peoples look too human, whereas a WoW ork just not just a person with green skin and something bigger teeth is.

I'm not concerned with great playful differences. I just want a colorful field to playable peoples (in the transferred sense, my dream MMO does not have to be as colorful as WOW) for a lot of optical change. For the gameplay, the class system is responsible and here too my wish game should be oriented to World of Warcraft. So it is possible to consist of the trinity of tanks, healers and Damage dealers, hybrid classes are also welcome. With the exception of rogue and shaman I find every class in Wow attractive and they all differ enough from each other.

Role play factor and customizability

It would also be important to me that you are oriented to how Blizzard believes the classes in time before Cataclysm. I find it great to run regularly in WoW Classic to the class teacher in order not only to learn new skills, but also to get all the few levels a new class quest. I would like to remember what I really had to do with my witch champion to unlock new demons to summon. Sure, the frequent corridor to the teacher is not exactly the most comfortable form of progression, especially if so what is associated with long run and paid taxi flights. But it gives wow this role-playing factor that is completely missing in today's retail version of the MMORPG.

The theme skill system is another one, in which my dream MMO would clearly orientate itself to the old World of Warcraft. I like to have three talent trees per class and thus many opportunities as I play my character. Clear, ultimately, it always works out that there is sum x at good builds and everyone plays one of them if he wants to be efficient. But at least there is still a certain freedom there. At each level increase in WoW Classic a decision to make, as I now invest my recently received talent point, I was very missing in all the years since the Cataclysm -elease and the associated disappearance of the talent trees. Surely other MMOs have good skill systems, but that of the old Wow is still my favorite.

A real Open World has to be

The last aspect of WOW, which I do not want to miss, is his open world. Although the continents are separated from each other by charging screens, but both on Kalimdor and the eastern kings can run from the northernmost to the southernmost peak, without even watching a charging screen. Too many MMOs go a different way and put on individual maps for each area, which are not always really big and spacious. Just Final Fantasy XIV makes an open-world feel completely miss. The cards in The Elder Scrolls Online and Guild Wars 2 are beautiful and open, but there are also individual maps separated by charging screens. For maximum immersion, however, a contiguous world is immaculate. Therefore, the in an online role-playing game according to my wishes and ideas must not be missing.

Action and much Loot desired

But let's get away from Blizzard's genre classic and back to what I started this text: New World. The game certainly does not really make everything right, but in some aspects I like it very much and what I would like to see in my wish MMO would be impressed, would be the combat system of New World. This is wonderfully direct, dynamic and action rich. With the classic Tab targeting principle of a WOW, this has so much to do as FC Bayern Munich with the descent into the 2nd Bundesliga. Not only that you have to actively strike or shoot, depending on the weapon, you have to go to yourself. The game does not help here how there are other MMORPGs with action combat system. This makes your own skill again much more important than the competition.

Of course, if I have monsters, bandits or whatever curable, I would also like to get a lot. Here I wish for my dream game the classic Beutespiral of a Diablo. Well, not quite. Wolves should have no swords, armor parts or rings dropped and the Loot halfway credibly distributed to the different types of opponents. But I just want to get a little more and frequent booty away from crafting resources than it is the case in most online role-players. Above all, it is likely to give many more, sometimes less well hidden treasure chests.

A touch of singleplayer RPG

This leads me to another aspect: the exploration of the game world. My wish MMO would be less based on his genre colleagues and more on a Skyrim. I would like to have the feeling of really unique things in the world. This includes quests not just in the central hubs and along the main streets, but also in the middle of the wilderness - maybe yes in a cave or another form of dungeon, in which I will not be sent anyway for another task And which is not marked from the outset on the map. There is also to give the form of Environmental Storytelling for which the Bethesda games are known.

Quests are a good keyword: I do not just want the typical MMO tasks. The Elder Scrolls Online is a prime example of how varied and, above all, story-rich quests can be in an online role-playing game. Although there are always certain patterns and missions are not at the level of good, pure single player RPGs, but the quality is generally clear above what the competition offers.

So that the game does not like the Elder Scrolls online to a title, which is mostly solo, should also be a great range of content in terms of in the group. Of course, there should be dungeons in which you do not want to get into it alone. Raids for the endgame are also a must. Above all, I would want to see the dynamic events from Guild Wars 2. They are one of the most ingenious features that title. They show the world alive, give them a certain momentum and, on top of that, bring them together players who are not in a group. As a result, even then multiplayer fun occurs, if you really have just been solo in front of you.

Too much at once?

Should you play The Elder Scrolls Online in 2021? I could list some other things, such as a comprehensive Housing system as from Swords of Legends online, the variety of PVP modes from Guild Wars 2 or the extensive crafting system from New World. But I think you now have a good picture of how the MMO would look like my dreams. Admitted, it would be the egg-laying wool milksau - a game that has enough for both solo players and people who like to travel in the group, whose world one would like to explore, which is simultaneously dynamic, and in which one is constantly better loot gets as well as his class can customize. but what should I say? If I have something in mind, I do not make any compromises. However, to conclude: for absolutely unrealistic or utopian I do not think my wish MMO. It would only have to be a big studio ready to implement it.

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