Wow Removes a controversial change, eliminates the AOE limit

More than 40 skills are being reviewed in World of Warcraft. Soon you will reach all the objectives again, no matter how much they are.

The community of World of Warcraft has prevailed. After more than a year of complaints, one of the most controversial changes in the combat system is being reversed. The problem with the AOE limit will soon be a thing of the past and Blizzard is returning. Soon you can meet you again with all the enemies, no matter how many there are.

What was the problem? At the end of Legion and Battle for Azeroth, dungeon races often seemed as if players gather several garbage groups. It does not matter if it is 30, 40 or even 50 tour, a large crowd simply met and then destroyed completely under an electric storm. This assured that there was practically only one way to deal with Mythisch + and another content: putting together everything and bombing it.

Therefore, WOW developers with Shadowlands had granted many capabilities a effect area limit, that is, a maximum lens limit for area magic. Some skills can only reach up to 5 objectives at the same time. As soon as there were more opponents, not all were achieved.

That was annoyed for many players in the current dungeons, but it also caused discomfort when visiting old content. If you only want to cross ancient incursions to cultivate transfiguration, you must use dozens of skills to defeat groups that previously blessed the temporary with a single attack.

What is WOW doing now? With patch 9.1.5, Blizzard wants to reduce the area limit in many capabilities and, instead, try a different strategy. Then, the skills hit all the objectives in the target area, but cause reduced damage as soon as more than 5 objectives are beaten. Then, the amount of damage inflicted by enemy decreases as the number of enemies increases.

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What skills are affected? Several skills will benefit from this change. The following skills will hit all the objectives in the target area, but its damage will decrease the more enemies there are:

Death Knight

  • Sacrifice Pact
  • Monstrous tips (Necrolord skill)
  • Reanimate hiker (legendary power)

  • blood

    • Consumption
    • Bone storm
  • Frost

    • Frost scythe

* * Explosive ulcers

Demon Hunter

  • Devastation
    • Dance of the sword
    • Fire of the devil
  • Revenge
    • Almas divider
    • Soul pump

Druid

  • Strong punch

  • Ferocity

    • Brutal cut

Hunter

  • Asute of Soul Forging (legendary power)

  • Animal domination

    • Predatory tabs
    • Multi shot
    • Bombardment
  • Aim

    • Multi shot
    • Lanzar Fire
    • Explosive shot
  • Survive

    • Disassemble
    • Butcher

Wizard

* * Eco arcaneo.

  • Frost
    • Frozen ball.
    • Fragments of glacier (legendary power)

monk

  • Brewer Master

    • Wind of impetuous jade
  • Brisaveloz.

    • Furious cuffs
    • Wind of impetuous jade

paladin

  • revenge
    • Divine storm

Villain

  • Murder

    • Dagger fans
    • Crimson storm
  • Mirror

    • Gunpowder
    • Shuriken storm
    • Secret technology

shaman

Elemental * Eye of the storm of the elementary storm

Magician

  • Demonology
    • Devil's Guard Devil Storm

Warrior

  • Torbellino.

  • weapons

    • Filotorma
    • Columns
    • Devastating
    • Shocks of scare
  • Furor.

    • Filotorma
  • Protection

    • Devastating

What do you think about the abolition of the AOE limit and the Blizzard solution? A good step in the right direction? Or all the skills should always do total damage?

Many would like more changes, such as Bellular YouTuber, which makes 10 demands to developers.

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