Dungeons & Dragons makes a great change in tradition in a new book

Calaboons and dragons has introduced a large part of the new tradition that could have long-range consequences in future stories. Today, Wizards of the Coast officially launches Thoseor of Fizban dragons, a new compendium of monsters related to dragons, resources and player options for Calaboons and dragons. The book is partly a compendium of bestiary options and player part, but it also establishes a new potential wrinkle for the tradition of D & D long data. The opening chapter details the first world, a lost unique pregenitor of the multiverse configuration of the D & D campaign. The first world was created by the Dragon gods Bahamut and Tiamat and then populated by chromatic and metallic dragons. Subsequently, the gods of the exterior plans invaded the first world and populated it with their own creations: the mortal humanoid races such as elves, dwarves, humans, goblins and orcs.

The mythical first world is interesting for several reasons. First, it establishes the dragons as the indigenous creatures of the material plane and places all the other creatures (and gods) as colonizers who prevented the territory of the dragon. The myth of the first world also puts Tiamat, the evil goddess of the chromatic dragon, under a more comprehensive new light. The myth pointed out that Tiamat was enraged after the first world was invaded and subsequently imprisoned in the nine hell in defeat.

The myth of the first world also takes note of Sardior, the draconic deity of the gem dragons. In the myth of the first world, Sardior is the firstborn of the dragons, created by Tiamat and Bahamut. In the myth, Sardior helped Tiamat and Bahamut to create the other dragons, but it broke when the first world was destroyed during an unknown catastrophe. Sardior s scattered consciousness would eventually become the dragons of gems that now exist throughout the multiverse, and helps explain why they can achieve the dragon s vision (a phenomenon in which dragons obtain the ability to connect with other versions of themselves throughout the multiverse) more easily..

Gw Movie- Game Night!!

The first world reports a large part of the mythology that is inside Tely of Fizban dragons and also plants some potential seeds for an important story in the future. The book presents a new cult known as heirs of the first world, who believe that the current multiverse must be destroyed to undo the breaking of the first world. Mythology also suggests a dark past for all non-draconic gods, since they invaded the material plane and took it from the claws of the dragons.

Like almost all the pieces of history introduced in Calaboons and Dragons During his current age of the fifth edition, the mythology of the first world is optional and can be used or discarded in the free time of a Master Dungeon. Even so, it establishes some intriguing stories that Wizards of the Coast (or any Dungeon Master) can explore in future campaigns.

Storesor of Fizban dragons is now available for sale.

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